honestly, I cant wait to see this whole game in full! As many players have said below, the art style of this game is so unique and gorgeous. The developments of the characters, even the most minor characters is HILARIOUS in a lot of cases. As an advocate of making the "dumb" choice, I had a range of choices which sometimes I felt like the game heavily judged me for making those choices sometimes xD Honestly the overall premise of where this game could go is too good not to pass up. I cant wait to see the continued development of this game!
I really loved this demo! I'm really excited to see the rest of the game when it comes out. As I've said before, it's all very charming. Despite how plain the premise or whatever could sound, you've really captured my attention, especially with the demo. I really want to see more of this whole story in general!
Ah, and I'll elaborate more on what I really liked, lol. I hardly write reviews, sadly, so you know this is good already. Despite how oversaturated the superhero and otome genre can be, there's just something about the designs and characters that really pull me in.
Like another player's said at the bottom, the expressions (especially Warden's awkward expressions in the MC's doorway) and development of everyone's character are really on point. To me, everyone feels very real, whether they're minor characters, the protagonist (who tends to be bland in otome games sometimes), and Warden! I'd say he's already on my list of top ten characters, and I'd like to see more of him.
Warden and everyone all feel like people, and the simple way the story is being told through its music and protagonist really interest me. I've said this numerous times, lol, but everything is very much no-frills. From the design of the game to Warden's awkward expressions, it all feels like something that could actually happen. A lot of otome games tend to abandon that grounded sense of reality to pursue a grand sense of beauty, tragedy or romanticism, but Herotome doesn't. It has that nice, weirdly comfortable sense of reality and sticks to it! Although reality is usually much harsher and worse than reality in otome games, it really works here because of how grandiose the plot could be. With that strong sense of realism, all characters' personalities shine through as people, especially Warden and the MC. Warden is very human and down-to-earth, and I really loved that. Too often, you don't get characters like Warden nowadays that stand out enough.
At any rate, thank you so much for such a fun demo! I really loved every single bit of it, and I bet I'll love it even more when more of the game comes out!
Do you mind my asking about whether or not Herotome will be free (not that that wouldn't stop me from getting this game)?
Hi I know I replied on tumblr already but thank you so much for the detailed and very kind review!
I'll answer your question first. I discussed the idea a bit more on this post but tldr; the game is currently planned to be free-to-play. I have some ideas for paid bonus content that can help offset some development costs, but I want the base game (including endings and CGs) to be accessible and available to everyone for no cost.
I'm glad to hear it's come across as grounded overall. That lines up with my way of thinking and how I tried to approach the worldbuilding. While Herotome has definitely has(/will have) elements of an escapist fantasy, one of its first fulfilled fantasies is just getting a job offer and moving out LOL.
Warden would be flabbergasted (and flattered, of course) to know that he's made any sort of top ten list. :D I have quite a lot to reveal about him, and hope he doesn't disappoint!
I loved the response when MC calls out warden at her door. that twitchy eyed attempt at denial. the interview preview was pretty funny too! landlord creepy though.... like seriously... kinda looks like the neighbor from aqua teen hunger force. all in all it was a good demo, and I'm looking forward to the full game ^_^
HAHA you're right, the resemblance is uncanny. My main inspiration for the landlord is Elvis from God Hand, but I must also have been subconsciously kinning ATHF's Carl during the design process.
Thank you for commenting! I hope Warden and the others can provide more even delight in the full game. ^^
I always find it fun when I'm given the option to kiss an annoying stranger in a game, and then follow up with a well deserved punch in the face. Love your use of facial expressions, and I'd like to request more belly rubs for Katie in the future.
I have been seriously considering how I can put in a kiss option for every single NPC... which should definitely include Katie, come to think of it. If I don't allow you to smooch that kitty by the next update, please get on my case. ;)
I will definitely get on your case if Katie being smoochable is on the line here. The world needs its balance between superheros, villains and smoochable kittens.
The use of expression for the sprites is beyond wonderful! The frequency and variety make the scenes feel immersive and organic. Watching Warden's face was as engaging as going through his dialogue.
A subset of superhero fiction have their own variation of their universe's primary-colored golden boy (All Might, Superman, Homelander) and I like that from the get-go Warden's more human than brand and while conscious of his image, not a complete slave to keeping up appearances.
I also like how the side characters aren't flat simply because they're brief. Even within only the demo, they're distinct and feel as if they have their own autonomous presence within the universe. I think my favorite would've been our resident TILFweasel teacher if he hadn't done the Thing™. Nope sorry, Dang has never done anything wrong in his life ever and remains my #1 you're doing great sweetie.
And the use of social media perception feels natural. Hero stan culture sounds like a capricious beast and I fear it with every fiber of my being. The world as a whole feels very alive.
I was pumped for this demo to come out and I'm glad it's finally arrived!
Every observation here is shrewd and on point, I feel seen in a very good way. โค
Part of Warden's characterization does draw inspiration from my years in the trenches of Superman youtube rant comments. I'm honestly not sure how else to respond other than "you're right" on all accounts - even on Dang being the optimal prologue fave. Under all the bluster and cigar smoke and terrible landlordship, he does care about your well-being. He'll even catsit once in a while. Meanwhile our... TILF......... ๐คฃ has indeed done an unforgivably Bad Thing™. 0/10 would not trust to catsit.
Thank you so much commenting. I hope the next part will be equally engaging, if not more!
โ Return to superhero dating sim
Comments
Log in with itch.io to leave a comment.
honestly, I cant wait to see this whole game in full! As many players have said below, the art style of this game is so unique and gorgeous. The developments of the characters, even the most minor characters is HILARIOUS in a lot of cases. As an advocate of making the "dumb" choice, I had a range of choices which sometimes I felt like the game heavily judged me for making those choices sometimes xD Honestly the overall premise of where this game could go is too good not to pass up. I cant wait to see the continued development of this game!
I really loved this demo! I'm really excited to see the rest of the game when it comes out. As I've said before, it's all very charming. Despite how plain the premise or whatever could sound, you've really captured my attention, especially with the demo. I really want to see more of this whole story in general!
Ah, and I'll elaborate more on what I really liked, lol. I hardly write reviews, sadly, so you know this is good already. Despite how oversaturated the superhero and otome genre can be, there's just something about the designs and characters that really pull me in.
Like another player's said at the bottom, the expressions (especially Warden's awkward expressions in the MC's doorway) and development of everyone's character are really on point. To me, everyone feels very real, whether they're minor characters, the protagonist (who tends to be bland in otome games sometimes), and Warden! I'd say he's already on my list of top ten characters, and I'd like to see more of him.
Warden and everyone all feel like people, and the simple way the story is being told through its music and protagonist really interest me. I've said this numerous times, lol, but everything is very much no-frills. From the design of the game to Warden's awkward expressions, it all feels like something that could actually happen. A lot of otome games tend to abandon that grounded sense of reality to pursue a grand sense of beauty, tragedy or romanticism, but Herotome doesn't. It has that nice, weirdly comfortable sense of reality and sticks to it! Although reality is usually much harsher and worse than reality in otome games, it really works here because of how grandiose the plot could be. With that strong sense of realism, all characters' personalities shine through as people, especially Warden and the MC. Warden is very human and down-to-earth, and I really loved that. Too often, you don't get characters like Warden nowadays that stand out enough.
At any rate, thank you so much for such a fun demo! I really loved every single bit of it, and I bet I'll love it even more when more of the game comes out!
Do you mind my asking about whether or not Herotome will be free (not that that wouldn't stop me from getting this game)?
Hi I know I replied on tumblr already but thank you so much for the detailed and very kind review!
I'll answer your question first. I discussed the idea a bit more on this post but tldr; the game is currently planned to be free-to-play. I have some ideas for paid bonus content that can help offset some development costs, but I want the base game (including endings and CGs) to be accessible and available to everyone for no cost.
I'm glad to hear it's come across as grounded overall. That lines up with my way of thinking and how I tried to approach the worldbuilding. While Herotome has definitely has(/will have) elements of an escapist fantasy, one of its first fulfilled fantasies is just getting a job offer and moving out LOL.
Warden would be flabbergasted (and flattered, of course) to know that he's made any sort of top ten list. :D I have quite a lot to reveal about him, and hope he doesn't disappoint!
That's great to hear! I'm, again, really excited for the next update and to see how everything plays out. The realism really works for Herotome.
I loved the response when MC calls out warden at her door. that twitchy eyed attempt at denial. the interview preview was pretty funny too! landlord creepy though.... like seriously... kinda looks like the neighbor from aqua teen hunger force. all in all it was a good demo, and I'm looking forward to the full game ^_^
HAHA you're right, the resemblance is uncanny. My main inspiration for the landlord is Elvis from God Hand, but I must also have been subconsciously kinning ATHF's Carl during the design process.
Thank you for commenting! I hope Warden and the others can provide more even delight in the full game. ^^
I always find it fun when I'm given the option to kiss an annoying stranger in a game, and then follow up with a well deserved punch in the face. Love your use of facial expressions, and I'd like to request more belly rubs for Katie in the future.
I have been seriously considering how I can put in a kiss option for every single NPC... which should definitely include Katie, come to think of it. If I don't allow you to smooch that kitty by the next update, please get on my case. ;)
Thank you for the comment!
I will definitely get on your case if Katie being smoochable is on the line here. The world needs its balance between superheros, villains and smoochable kittens.
The use of expression for the sprites is beyond wonderful! The frequency and variety make the scenes feel immersive and organic. Watching Warden's face was as engaging as going through his dialogue.
A subset of superhero fiction have their own variation of their universe's primary-colored golden boy (All Might, Superman, Homelander) and I like that from the get-go Warden's more human than brand and while conscious of his image, not a complete slave to keeping up appearances.
I also like how the side characters aren't flat simply because they're brief. Even within only the demo, they're distinct and feel as if they have their own autonomous presence within the universe. I think my favorite would've been our resident
TILFweaselteacher if he hadn't done the Thing™. Nope sorry, Dang has never done anything wrong in his life ever and remains my #1 you're doing great sweetie.And the use of social media perception feels natural. Hero stan culture sounds like a capricious beast and I fear it with every fiber of my being. The world as a whole feels very alive.
I was pumped for this demo to come out and I'm glad it's finally arrived!
Every observation here is shrewd and on point, I feel seen in a very good way. โค
Part of Warden's characterization does draw inspiration from my years in the trenches of Superman youtube rant comments. I'm honestly not sure how else to respond other than "you're right" on all accounts - even on Dang being the optimal prologue fave. Under all the bluster and cigar smoke and terrible landlordship, he does care about your well-being. He'll even catsit once in a while. Meanwhile our... TILF......... ๐คฃ has indeed done an unforgivably Bad Thing™. 0/10 would not trust to catsit.
Thank you so much commenting. I hope the next part will be equally engaging, if not more!
Found this on Tumblr ~ well done OP! Hoping I get the free time to play this soon! <3